#include "StompedReality/Core/IGame.h"
#include "StomperLib/Gwen/GwenInputBinding.h"
#include <Gwen/InputHandler.h>
#include <iostream>
namespace StomperLib
{
namespace GwenBinding
{
GwenInputBinding::GwenInputBinding( ) : StompedReality::Core::SystemMessageListener( )
{
  this->_winInput = new Gwen::Input::Windows( );
}

GwenInputBinding::~GwenInputBinding( )
{
}

void GwenInputBinding::Initialize( Gwen::Controls::Canvas* canvas )
{
  this->_winInput->Initialize( canvas );
}

void GwenInputBinding::ProcessMessage( StompedReality::Core::SystemMessage* msg )
{
  this->_winInput->ProcessMessage( *msg );
}

}
}
